Evo Complete Extension Update 1.10.2
We have another minor patch that fixes some visual bugs, a minor valkyrie rework to make them more accurate to BroodWar and some other minor improvements.
This update also affects the current PTR
Valkyrie
- Valkyries are now immobile during their attacks
- Valkyrie weapon damage point 0.167 -> 0.0625
- Valkyrie weapon backswing 0.25 -> 1.4
- Increased Valkyries missile size
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Fixed Valkyries having instant deceleration
- Fixed Rich refineries not creating burning visuals
- Fixed Reaver Scarabs not clearing its targeting on teleport effects (Blinks, Adept Shade)
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Reaver Scarabs now have separate sound for duds
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Goliath Air weapon now has visual indicator for the range upgrade
- Fixed Dropship thrusters not emitting particles on low quality effects
Evo Complete Extension Update 1.10.1
Minor patch brining in a new model addition, this model was chosen by our Patrons, we’ve also adjusted some of our models and fixed some interactiosn with Ragdolls.
- Added new Lurker Model
This model comes complete with a full set of Animations, 4 Death Variants, Acid and Fire Deaths as well as Ragdolls. More to come soon!.
- Added new Siege Tank Ragdoll Variants
- Adjusted Siege Tank Ragdoll particle effects
- Adjusted Zerg Death Sounds
- Ragdoll objects now properly play their impact sounds
- Several other minor Data adjustments
Evo Complete Extension Update 1.10
Hey everyone we have a Minor patch to address some balance concerns as well as some much needed buffs to some units, this update also addresses some model issues that we previously had specifically with the Siege Tank.
We have a larger balance patch in the works but it needs more time for all the data to be reviewed.
As always thank you to all our Patreons and Donors for all their help in funding this project, we hope to continue to make more amazing things and deliver the best remake we possibly can.
- Updated Siege Tank Models
Our previous model had some scaling issues causing a plethora of visual bugs under certain conditions, we’ve also added new improved Explosion Effects as well as Added Ragdoll Models.
Balance Changes
- Increased Acceleration of StarCraft 1 Workers to 2.9375
This change effectively increases the gathering bonus from 5% -> 6% over StarCraft 2 Races
All Time values are in Normal Speed
Ghost
- Decreased Lockdown Duration from 46 -> 41.4 (10% Reduction)
Hydralisk
- Hydrlisk’s Weapon is now a Hitscan (Core)
*This means that their attacks no longer have a travel time and will hit units instantly
Lurker
- Reduced Weapon Range from 7.5 -> 7.0
- Reduced Health from 145 -> 140
Shuttle
- Increased Shuttle Pickup Range from 1 -> 2.5
- Decreased Shuttle Unload Cooldown from 1 -> 0.9
Shield Battery
- Recharge Shields ability removed.
- Restore ability added:
- Restore heals shields automatically.
- Restore does not stun its target.
- Restore heals 3 shields per Energy, instead of 2 shields per Energy.
- Restore heals 28 shields per second, instead of 112 shields per second.
- Restore, like Recharge Shields, cannot target structures.
We will be monitoring this change in the coming days to decide if the heal value and energy costs need to be adjusted.
Bug fixes & changes
- Fixed an issue that would cause Ensnare to not properly negate the effects of Stimpack
- Updated Scout’s Death Animations
- Updated Siege Tank’s Animations/Models
Finally i’d like to end today’s post with a little surprise for an upcoming update
This Model was chosen by our Patrons.